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-
- MineSeeker v1.0
- By Adam Dawes
- 5th April, 1995
-
-
-
- How to play MineSeeker
- ~~~~~~~~~~~~~~~~~~~~~~
-
- When you first start MineSeeker, you will see a grid of squares on the
- screen. Each of these squares represents a location in an ocean. Some of
- these squares contain mines, the rest are empty. The object of the game is
- to locate and mark all of the squares that contain mines, so that they can
- be safely disarmed.
-
- Start the game by clicking somewhere in the grid. The square you clicked on
- and those around it will clear away, leaving a space surrounded by numbers.
- These numbers tell you how many of the 8 squares surrounding them contain
- mines. You must use your skill and decuction to work out where the mines
- actually are located.
-
- When you think you have found a mine, click on the square with the right
- mouse button. This will set the square as marked. If later on you decide
- that the square does not contain a mine after all, click the right mouse
- button on the square for a second time and the mark will be removed.
-
- To uncover a square that you think does not contain a mine, click with the
- left mouse button. This will reveal more numbers if further bombs surround
- this square, or may reveal a larger section of the map if you have
- discovered an empty area. Be careful, if you click on a square that
- contains a mine, the game ends!
-
- The game will not stop you marking squares that do not contain mines. If
- you do mark a non-mine square, however, you will not be able to complete
- the game until this mark is removed. It is very possible that when you
- think you have finished, the 'Mines left' display at the bottom of the
- screen will say something like 'Mines left: -1'. In this case, you have
- marked one square that does not actually contain a mine. You will have to
- carefully go over the map and see if you can discover this mistake.
-
- As soon as you have marked every single mine (and not marked any non-mine
- squares!) the game is won, and any non-mine squares will be cleared. How
- quickly can you finish each of the difficulty levels?
-
- If you select the 'Safe start' option in the 'Options' menu, the game will
- automatically clear the very first square you click on, and all squares
- that surround it. This means that you will never die on the first square,
- and that you will always get a reasonably sized safe area in which to
- start. For more of a challenge, try turning this option off.
-
-
-
- System Requirements
- ~~~~~~~~~~~~~~~~~~~
-
- MineSeeker should run on any PAL Amiga running Kickstart v37 or greater.
-
-
-
- Legal Stuff
- ~~~~~~~~~~~
-
- Ok, so my associates and I have tested this program as extensively as we
- can, and haven't found any bugs in it yet, but sod's law clearly dictates
- that the experiences of the many are worse than the experiences of the few.
-
- I won't accept responsibility for any damage done to your system or data
- lost, directly or indirectly, as a result from using this program or any of
- its associated files. You use the program entirely at your own risk. Of
- course if you *do* experience problems then I'll do what I can to sort them
- out, and please let me know so that I can try to cure them in a future
- release.
-
- MineSeeker and its associated files are not public domain. They may be
- distributed freely as long as no unreasonable charge is imposed. They may
- not be included within any commercial package without express written
- permission from the author; the exceptions from this are the AmiNet CDs and
- Fred Fish's collections. MineSeeker may only be distributed if all files
- contained within the original archive are present.
-
-
-
- History / Future
- ~~~~~~~~~~~~~~~~
-
- MineSeeker History
-
- v0.1 First beta-release
-
- v0.2 Added 'Safe start' option
- Improved rendering for timer
-
- v1.0 First public release
- Added Bret McGee's ButtonClass gadgets
-
-
- Things for the Future:
-
- The disabled buttons and menu items are not disabled because this is
- an unregistered copy! They are disabled because I have not had time
- to code the associated routines. This will be done in the near future,
- and an updated version of MineSeeker will be released.
-
- If you like MineSeeker or have any suggestions then please contact me.
- If I get lots of mail about the program, I am much more likely to
- continue developing it.
-
-
-
- Thanks To..
- ~~~~~~~~~~~
-
- Firstly I must send my thanks to Bret McGee for his invaluable assistance
- in debugging this program, and also for his wonderful ButtonClass gadgets.
-
- Second, thanks to Nick Doyle for helping me sort out all my original
- gadtools problems. :)
-
- And finally, thanks to all the people on Beachy Head Amiga who have beta
- tested MineSeeker and thought up suggestions for its future.
-
-
-
- Contacting the Author
- ~~~~~~~~~~~~~~~~~~~~~
-
- If you like MineSeeker, have found a bug, or have suggestions for its
- future, please contact me! I can be contacted via electronic mail or snail
- mail. I can't promise to reply quickly to snail mail, but I will always
- reply to email messages. I won't complain if anyone decides to send money!
- :)
-
- InterNet:
- ad32@brighton.ac.uk
-
- FidoNet:
- Adam Dawes@2:441/93.5
-
- Snail Mail:
- Adam Dawes
- 47 Friar Road
- Brighton
- BN1 6NH
- England
-
-
-
- MineSeeker is a "BeachWare" product
- from the Beachy Head Amiga BBS, Eastboune, UK
- 2:441/93@FidoNet +44 (0)1323 520999
- 7 days/24 hours 300-28800 bps 2 lines
-